KillerQueen’s guide to dishing out the damages


KillerQueen’s guide to dishing out the damages.

With the interest in Stamina school and the growing popularity of trials as well as a number of requests for a guide to what sets I finally decided to get my act together and present you guys with this! KillerQueen’s guide to murder.
(should anyone be interested I’ll be happy to share my specific builds as well).


What to look for

As a general rule for stamina based DPS we have four attributes that we need to try and balance and those are Weapon Damage, Weapon Critical, Stamina and Penetration. All of these are important to being a hard hitting DPS. that said with the addition of Summerset and Update 18 we now have a lot more flexibility in how we can design effect builds. so! before we jump into sets let’s break down what we mean by   Weapon Damage, Weapon critical, Stamina and Penetration shall we?

Max Stamina: Goal 30,000 to 33,000

Starting with the Basics. Stamina is the resource we as Stamina DPS use the most of. It’s what allows us to cast both offensive and defensive abilities as well as heal ourselves, block, break free, sneak and dodge. some classes like Stamina Night Blades use exclusively stamina based abilities. however, some classes like the Warden do have some abilities that use Magicka like Bird of Prey. These abilities are still useful to us but offer the advantage of not using up your stamina as quickly. Stamina also effects how much damage you do with Axes, Daggers, Maces, Swords and Bows. their are numerous ways to gain Stamina. as you level putting attribute points into Stamina on your character screen will raise your base Stamina. Using medium armor and attaching a Stamina glyph is one of the chief ways to do this as well. You can also look for armor sets that give stamina bonus (like Agility) and use jewelry that has the robust trait to increase your stamina.

Weapon Damage: Goal 3000+

Weapon damage effects how useful your Stamina abilities are. the higher your weapon damage the stronger your attacks and some of your heals are. so it is a very important stat to balance with your Stamina as this is the chief attribute that controls how hard you hit in a fight. The main ways we increase our weapon damage are. Armour sets, (like Hunding’s Rage) using a jewelry glyph that increase our weapon damage and combining that with Jewelry that has the infused trait, (increasing the strength of the enchantment) The Warrior mundus stone. (but only if you have high enough penetration) and certain potions can increase your weapon damage by 20% for an allotted time, as well as some abilities. a prime example of this being shrouded dagger which is available for all classes from the dual wield skill tree. for end game content you want to aim for a weapon damage of at least 3000 unbuffed.

Weapon Critical: Goal 60%

Weapon Critical is another important stat and is the key to achieving some devastating attacks. Critical strikes by default hit for 50% more than a regular attack. for example if you light attack for 3000 damage on a regular attack a critical strike will hit for 4500 damage. so it is a very important stat to keep in mind. many classes receive passives buffs to their critical from their skill trees and most have access to an active ability that increases their critical chance. (Green Lotus for example from the Warden’s Green Balance skill line) however in order to achieve the a high enough critical chance we will need more than just Abilities. as usual Sets are a great way of earning critical % and are really the only viable way outside of potions and abilities. The Thief mundus stone can offer you a bonus critical chance but it will take some clever planning to balance all your stats enough to free up use of the your mundus stone.

Penetration: Goal 9000

Penetration is a stat that is hard to measure as there is no automatic count for it on your character sheet. instead you have to add up your Penetration manually. Penetration is an understated yet highly important statistic for maximizing your damage as all enemies have armor that resists your damage. as a rule of thumb we work to the assumption that all enemies have 18,900 spell and physical resistance. which if left at cap decreases your damage done against them by roughly 25%. As DPS we’re not aiming to totally mitigate a boss’s Resistances but rather raise our own penetration to a level high enough that we’ll be able to meet a boss’s debuffed resistances after team debuffs have been applied. their are three main ways we increase our Penetration . Champion points, The Lover mundus stone and sets like Twice Fang.


So there you have it a break down of why we look for the above in our sets! so if you’ve finished reading that then keep on scrolling to the bit you all came for! my cheat sheet to sets in ESO. now this isn’t a be all and end all list but these are sets that are consistently strong and will, in the right combination get you the best results. Have fun shopping!

Crafted Sets   –   Overland Sets   –   Dungeon Sets   –   Trial Sets   –   Monster Sets

Sets marked with an ** receive the KillerQueen stamp of approval (meaning it’s one of my faves)

.


Crafted Sets

**Hunding’s Rage

Location: Bangkorai/Reapers March/ The Rift
Traits Needed: 6
Bonus: (note all values are given at legendary champ 160)

2 Pieces: 833 weapon critical
3 Pieces: 1069 Stamina
4 Pieces: 833 weapon critical
5 Pieces: 299 weapon damage

Notes: by far the most popular and vastly used DPS set for stamina builds. Hunding’s rage makes an excellent base set and should be a must for virtually every stam damage build.

Mechanical Acuity

Location: Clockwork City
Traits Needed: 6

2 Pieces: Adds 129 Weapon Damage
3 Pieces: Adds 129 Spell Damage
4 Pieces: Adds 1096 Max Stamina and 1096 Max Magicka.
5 Pieces: When you deal direct damage, you have a 15% chance to gain unerring mechanical vision for 5 seconds, causing your attacks to always be a Critical Strike. This effect can occur once every 18 seconds.

Notes: once considered the meta for both magicka and stamina builds Mechanical acuity is still a really neat set but it has received a bit of nerf in update 18. That said it’s still a strong set if you cant get a hold of Mother’s Sorrow or Advancing yokeda. Timing the 5 piece bonus with your ultimates can lead you to some massive damage that can turn the tide of a fight.t) because of their higher penetration buff. Night Mother’s gaze can be an excellent early to mid game set but you will likely want to find something else later on.

.

Overland Sets

Loot Guide

Jewelry: 100% drop chance from dolmens of any set from that region
Waist/Feet: Delve bosses have 100% chance to drop any set from that region
Head/Chest/Legs/Weapon: World Bosses 100% chance to drop any set from that region
Hands/Shoulders/Weapons: Public dungeon bosses drop of any set from that region
Treasure chests can drop any set piece from that zone


Spriggan’s Thorns

Location: Bangkorai
Bonus: (note all values are given at legendary champ 160)

2 Pieces: 1069 stamina
3 Pieces: 1069 stamina
4 Pieces: 129 weapon damage
5 Pieces: 3450 physical penetration

Notes: a middle ground set that gives flexibility between PvE and PvP. Spriggans is by no means a bad set but it is vastly out competed by a number of other sets on this list. That said the penetration buff can offer up some freedom in your build allowing you to move your mundus stone from Lover to Warrior. That said if you don’t find yourself doing much PvP the set cant hold up against Twice Fang Serpent.

Shadow of Red Mountain

Location: Stonefalls
Bonus: (note all values are given at legendary champ 160)

2 Pieces: 129 Weapon Damage
3 Pieces: 1069 Stamina
4 Pieces: 833 Weapon Critical
5 Pieces: When you deal damage with a Weapon ability, you have a 10% chance to spawn a volcano that erupts after 1 second and fires a projectile at the nearest enemy that deals 8400 Flame Damage. This effect can occur once every 2 seconds.

Notes: another set that isn’t consider “Meta” but still performs well in most dungeons and easier trails. Shadow offers you some solid buffs and a pretty devastating ability that can hold its own against even a few of the monster sets. Most useful in the hands of Dragonknight or Dunmer (flame damage buffs from passives) Shadow is a fun set to run and it is always satisfying when the Volcano triggers. Paired with certain monster sets this setup could lead you to do some serious burst damage but should be mixed with a set like Hunding’s, Sprig’s, Twice Fang, VO or Relequen.

Briarheart

Location: Wrothgar
Bonus: (note all values given at legendary champ 160)

2 Pieces: Adds 833 Weapon Critical
3 Pieces: Adds 1096 Max Stamina
4 Pieces: Adds 833 Weapon Critical
5 Pieces: When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active, your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds.

Notes: a set that is building up notice and popularity. Briarheart essentially brings the Sorcerer’s critical surge to all classes allowing your critical hits to heal you. the 10% chance to activate seems small but keep in mind that ANY critical damage activates the damage buff and the heal meaning if you throw down caltrops and endless hail you have three chances per second on top of your usual rotation. But in the hands of night blade with a high crit chance (especially if Khajit) this set becomes a viable way to deal with the squishiness that is Stamblades.
.

Morag Tong

Location: Cyrodil (Bruma)

2 Piece: Adds 129 Weapon Damage

3 Piece: Adds 1096 Maximum Stamina

4 Piece: Adds 129 Weapon Damage

5 Piece: When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.

Notes: a must have for stam DKs! Morag Tong can turn some already hard hitting abilities into something truly devasting, especially when used in conjunction with venom claw and Poison Injection. A great base set to build your Stam Dk around it does have its weaknesses especially with its lack of critical buffs so I recommend pairing with a set like Leviathan to help bring that critical up.


Dungeon Sets

Viper’s Sting

Location: Fungal Grotto 1 and 2
Bonus: (note all values are given at legendary champ 160)

2 Pieces: 833 weapon critical
3 Pieces: 1069 stamina
4 Pieces: 833 weapon critical
5 Pieces: When you deal damage with a Melee Attack, you deal an additional 6400 Poison damage over 4 seconds. This effect can occur once every 4 seconds

Notes: a neat and easy set to acquire (Fungal grotto one is easy even on Vet) Viper’s offers you a massive buff to burst damage with its 5 piece bonus. Supplemented with a set like Spriggan’s or Hunding’s and you’re on your way to being trial worthy.

**Agility

Location: Daily rewards for random dungeons/ Imperial City Vaults.
Bonus: (note all values are given at legendary champ 160)

2 Pieces: 1451 stamina
3 Pieces: 193 weapon damage

Notes: Agility is a three piece set that is readily available. It is great supplement and buff to early and mid game characters with the jewellery pieces being dirt cheap (500 gold!) in guild stores. A great and quick way to add some weapon damage and stamina to you build I highly recommend it for players getting started with a stamina DPS as it is easy to pair with crafted sets and those who look to run some of the special weapons from Asylum, Dragon Star Arena or Maelstrom

Strength of the Automaton

Location: Darkshade 1 and 2

2 Pieces: Adds 833 Weapon Critical
3 Pieces: Adds 1096 Max Stamina
4 Pieces: Adds 129 Weapon Damage
5 Pieces: Adds 400 Weapon Damage to your Physical Damage abilities.

Notes: an interesting set. Set’s that buff specific damage types normally don’t gain much traction due to looking awesome on paper but not always performing well in practice (looking at you Netch’s touch 0.o) but everything I’ve heard about this set is good. If you run Caltrops and or endless hail this is going to add another 400 damage to each tick of those abilities, meaning if you can keep those up all the time (as you should) you’ll notice a sharp spike in DPS. This also effects dual wield abilities such as flurry giving it the chance to deal some even more serious burst damage. Pair with a penetration set to stretch this damage even further.

Leviathan

Location: Crypt of Hearts 1 and 2

2 Pieces: Adds 1096 Maximum Stamina
3 Pieces: Adds 833 Weapon Critical
4 Pieces: Adds 833 Weapon Critical
5 Pieces: Adds 1924 Weapon Critical

Notes: the forgotten child. Levithian has been in the game since launch however it’s gone largely forgotten for a very long time which is a shame really because it is a very strong set. Since Summerset many people have been chasing Advancing Yokeda but in my opinion this set is actually stronger. Not only do you get more critical from this. but the extra stamina contributes to your weapon damage whilst also freeing up a jewelry piece to be transmuted to infused or blood thirst without going too low on your stamina. Over all a very strong and accessible set.

.


Trial Sets

**Two Fang Serpent

Location: Sanctum Ophidia (Craglorn trial)
Bonus: (note all values are given at legendary champ 160)

2 Pieces: 129 Weapon Damage
3 Pieces: 1069 Stamina
4 Pieces: 833 Weapon Critical
5 Pieces: When you deal damage, your Physical Penetration is increased by 860 for 3 seconds, stacking up to 5 times.

Notes: A fantastic Set Twice fanged serpent out performs Spriggan’s thorns in the critical and Penetration categories whilst matching its weapon damage buff. However, it does have some pretty big draw backs. The five piece bonus takes some skill and timing to activate as you have to your attacks and rotation to keep the penetration buff up. But! If you can do this you will end up with a consistent penetration buff of 4300. Vastly out performing Spriggan’s whilst keeping your Critical chance up. The other main drawback of Twice fang is accessibility. The set can only be found in the sanctum Ophidia trial. Often considered the second easiest trial behind Hel Ra when running normal the difficult quickly escalates with veteran and hard mode making it difficult for average players to gain access to Purple or gold jewelry that said the standard blue level drops from Ophidia normal will grant you a combined bonus of 4050 still out performing Spriggan’s.

**Vicious Ophidian

Location: Aetherian Archive/ Hel Ra citadel/ Sanctum Ophidia
Bonus: (note all values are given at legendary champ 160)

2 Pieces: 833 weapon critical
3 Pieces: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
4 Pieces: 833 weapon critical
5 Pieces: Reduces the cost of your Stamina abilities by 8%. When you kill an enemy, you restore 2150 Stamina and gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.
5 Pieces: 129 weapon damage

Notes: my baby, my child, oh how I love this set! often paired with Twice fanged Serpent or Hunding’s. Vicious is one of the best sets in game at the moment for stamina DPS, in fact it is arguably the best. Offering you an 8% reduction in the cost of your stamina abilities (meaning spinny spins for days) as well as major expedition on kill (perfect for a runner in Maw of Lorkhaj), Minor slayer and some solid buffs to crit and damage. although just like Two fang it has some accessibility issues with it only being available from trials and on top of that has a decreased drop rate on normal difficulty as opposed to veteran meaning that you have to brave Veteran craglorn trials or spend some serious time running normal trials again and again. pairing this set with hundings means your minor slayer bonus can grant you an extra 150 weapon damage on top of all the attacks on your bar doing an extra 5% damage.

Advancing Yokeda

Location: Hel Ra Citadel

2 Pieces: Adds 833 Weapon Critical
3 Pieces: Adds 129 Weapon Damage
4 Pieces: Adds 833 Weapon Critical
5 Pieces: When you deal melee damage, your Critical Strike rating is increased by 400 for 5 seconds, stacking up to 5 times

Notes: A set that’s been around for a while but sky rocketed into popularity when people got a hold of Relequen’s Advancing Yokeda is a great way to get some very high critical numbers. That said, like relequen it can be a little tricky to achieve this as you must be melee attacking once every 5 seconds so it requires someone familiar with it’s rotation to get used to it. Although the set is massively popular I argue that it is not the strongest set for building critical, that title goes to Leviathan which can achieve higher critical much easier and ever since stamina started contributing to weapon damage Leviathan just got a lot more useful. That said this is still a very strong set in the right hands and the extra weapon damage is a nice touch.

Roar of Alkosh

Location: Maw of Lorkhaj

2 Pieces: Adds 833 Weapon Critical
3 Pieces: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
4 Pieces: Adds 129 Weapon Damage
5 Pieces: When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.

Notes: a popular set to put on a tank to help with a group debuff. Alkosh can work well on a DPS in place of a penetration set for classes that have access to their own fracture such as Warden’s, Nightblades and Dragonknights. Just like VO, Alkosh will benefit from a high base weapon damage to really make the most of the minor slayer buff and those trying to use it should aim for 3k damage minimum so they can pull in a number that makes the slayer worth it over say a flat damage buff of 129. With the removal of Sunderflame’s and Night Mother’s Gaze more group orientated debuffs Alkosh is now the only way to help lower a boss’s resistances beyond the use of a fracture making it very important on harder group content.

**War Machine

Location: Halls of Fabrication (aka “Fucking Raptors!”)

2 Pieces: Adds 1096 Max Stamina
3 Pieces: Gain Minor Slayer at all times
4 Pieces: Adds 129 Weapon Damage
5 Pieces: When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeons and Trials Monsters by 15%

Notes: Hard to get for a reason. Locked behind Halls of Fabrication War machine with its sister set Master Architect is an excellent group buff set. The ability to give major slayer to your allies is going to make all the difference in a DPS race. Worn by classes that have access to super cheap ultimates (Nightblades and Wardens) War machine is an excellent support to those who can make the most of its five piece.

Arms of Relequen

Location: Cloudrest

2 Pieces: Adds 833 Weapon Critical
3 Pieces: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%
4 Pieces: Adds 833 Weapon Critical
5 Pieces: Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 378 Physical Damage every 1 second. Harmful Winds deal 189 Physical Damage every 1 second. 20 stacks max.

Notes: the meta for virtually every stamina build since the launch of Summerset Relequen is a very powerful set but can be a little tricky for new players to grasp. This set is capable of hitting some unreal numbers on a target but that is only if you can keep up the 20stacks of damage consistently (which is hard to do in a number of fights) if you cant or are unable to keep those 20 stacks then this set actually becomes quite weak. So I recommend practicing and getting very familiar with weaving in light attacks before trying out this set. As sets like Hunding’s Rage would be the strong option for a beginner player. That said it is certainly worth using and suits the aesthetic of a stam sorc very well.

Poisonous Serpent

Location: Hel Ra Citadel

2 Piece: Adds 1096 Maximum Stamina

3 Piece: Adds 129 Weapon Damage

4 Piece: Adds 1096 Maximum Stamina

5 Piece: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage. This effect can occur once every 1 second.

Notes: Like Morag Tong this set was pretty much made for Dragon Knights! So much so that I’ve taken to nicknaming it Relequen for DKs. And when paired with Morag Tong, oh boy does this set hit hard. The 10% damage bonus from Morag Tong stacks with the 5 piece from this increasing the damage on a light attack to 3740 damage, which is really impressive! As a stam DK your venom claw should be active on the enemy 100% of the time so this is a really great way to add some extra utility to that ability. The draw back with this set is yet again the lack of critical which means if you do pair this with Morag Tong you will absolutely need access to major savagery which increases your critical by 2200. That said using this ability is a great way to add brute force to your build.
.


Monster Sets

Monster sets are two piece sets that offer some serious power to your build however they can be a bit of a pain to come by. Monster sets only drop in Head and shoulder pieces with the Helmets only dropping from veteran Dungeons and the shoulders dropping randomly from undaunted chest. If you need a guide to what set drops from what chest make sure to check it out on the website.

Kra’gh’s

Location: Fungal Grotto 1/ Maj Al Ragath’s chest.
Bonus: (note all values are given at legendary champ 160)

1 Piece: Adds 1487 Physical Penetration
2 Pieces: When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.

Notes: a great set to add to many DPS builds to help buff up your penetration Kra’gh’s is one of the easiest monster sets to Acquire as veteran fungal grotto is a very easy dungeon (for vet). The set adds a decent amount of burst damage but the main boon is the added penetration. Just be careful with pairing with Spriggan’s as you may over penetrate and waist an item slot.

Molag Kena

Location: White Gold Tower (vet) (Imperial city DLC)/ Urgalarg Chief-bane’s chest

1 Piece: Adds 129 Weapon and Spell Damage
2 Pieces: When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 20%.

Notes: oh boy, here we go. Molag Kena is one of the three sets who’s one piece offers you a straight up damage buff and as a one piece mixed with another monster set it is a great way to add damage to a build and yes it will stack with the Velidreth one piece. Meaning if you mix them you can give yourself a neat 258 extra weapon damage. The problem with this set? On top of it being a giant pain to get the helmet, the two piece bonus throws a spanner in the works for many, many, many builds. The increased cost of your abilities is going to mess badly with your rotation sustainability. However, it does have a use for Werewolves however but there’ll be more on that later.

**Selene

Location: Selene’s Web (Vet)/ Gilirion the Redbeard’s chest
Bonus: (note all values are given at legendary champ 160)

1 Piece: Adds 1096 Max Stamina
2 Pieces: When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.

Notes: a great set for those who are already sitting on a high penetration rating (running Spriggan’s Two fang) Selene’s offers you a solid stamina buff so that you can add an extra health glyph if you feel too squishy as well as a massive burst damage special ability that deals a huge 12000 physical damage. A little bit more difficult to get than Kra’gh’s but definitely worth it for certain set ups, night blades in particular. The set however does require you to stay very close to your target and that can potentially cause issues in content like Maw of Lorkhaj where in order to effectively use the two piece you risk exposing yourself to powerful AoEs.

**Velidreth

Location: Cradle of shadows (vet)/ Urgalarg Chief-bane’s chest (Shadows of the Hist DLC)
Bonus: (note all values are given at legendary champ 160)

1 Piece: Adds 129 Weapon Damage
2 Pieces: when you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10320 Disease Damage to the first enemy hit. This effect can occur once every 9 seconds.

Notes: another hard to come by set as Vet Cradle of Shadows is a very hectic dungeon. Velidreth offers a powerful burst damage ability with a higher chance to activate than Selene’s but at the cost of less damage. However for those who find they have great resource management Velidreth is the better choice as it ups not only your base damage but because the disease spores roll forward it doesn’t require you to stay super up close and personal with a boss and is not waisted when proc’d by Caltrops or Endless Hail.

Storm Fist

Location: Tempest Island/ Gilereon the Red’s chest

1 Piece: Adds 129 Stamina Recovery
2 Pieces: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds.

**Valkyn Skoria

Location: City of Ash 2/ Gillereon  the Red’s chest

1 Piece: Adds 1206 Max Health
2 Pieces: When you deal damage with a damage over time effect, you have an 8% chance to summon a meteor that deals 9000 Flame Damage to target and 4000 Flame Damage all other enemies within 5 meters. This effect can occur once every 5 seconds.

Notes: The big baddie! Valkyn Skoria is arguably the single most versatile monster set in the Elder Scrolls Online right now. easily used by any DPS build whether it be mag or stam and helping to add some survivability to your character with it’s health buff. The 8% proc chance may sound slim but if you run my recommended set up for your bow bar you’ll three have DoTs active all at once just from abilities and if you run a fire, shock, poison glyph on your weapons you add even more! meaning this set becomes very easy to proc especially with its five second cool down. A set I encourage everyone to have in reserve you simply cant go wrong with it.

Balrogh

Location: March of Sacrifices/ Urgalog Chief Bane’s chest

1 Piece: Adds 129 Weapon Damage & Adds 129 Spell Damage
2 Pieces: When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.

Notes: the newest Monster set to the game Balrogh is an interesting one. Giving you double the ultimate consumed as weapon and spell damage means it can add some real strength to your ultimate and if used in conjunction with a Warden or Nightblade has the potential to be a near permanent buff if your ultimate generation is good enough.


Right! Well that’s all folks for my PvE Stamina DPS armour guide. Now obviously these are not all the sets in the game but rather just the ones that in my opinion are the best and most fun to play. There are a number of sets that fell just shy of this list and could still be viable for most content but I made this list in mind with getting people Vet dungeon and Trial ready. As usual should you have any questions or want specific help please seek me out in Facebook chat or in game.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.